POKEMON “GEN 0”
- -Playing as young Oak or Agatha (which implies there’d be no Pokédex)
- -Only about 100 Pokés, many dual-types not existing yet
- -Instead of Poké Ball, people use primitive man-made balls from Apricorns, which you have to find and make yourself (thus making each Pokémon catch attempt more challenging) - rarer Apricorns = better catch rates, etc.
- >Instead of catching wild Pokemon, you try and befriend them or fight them
- >After catching a certain species, you have a little cutscene of Oak/Agatha recording the data, by drawing the pokemon (which you do yourself), and then watch as they try and describe it, which will be the same info from the pokedex in Gen I-V
- >No boxes, just leave your Pokemon at a specific daycare centre (one in each town), which can store up to 12 pokemon at a time. When your all out of storage space, you either release them in the wild, or release them in the future Safari zone, where you can visit them again.
- by the end of the game, a small clip with several pictures come up, oak and Agatha slowly growing older, slowly growing apart, the last pic is of oak handing a pokedex to two kids you can’t see the face of
(via sedusas)
Source: pookerskull
Hey folks!
This is the fruit of tonight’s Livestream labor. As I said during the stream, it was sketched for a friend during Dragon*Con, while we were eating lunch at Hooters of all places. I don’t love Protoman but I love his design, and this was fun to draw. Also, Magnet Man’s stage! What a nightmare that place is!!!
To those of you who attended, thanks, and to those of you who could not, I hope you like the image anyway. :)
~Drew
Source: drew-green
Xenoblade Chronicles. Metal Face Sketches.
Source: saveroomminibar
Oddworld: Strangers Wrath. Early Stranger Weapon, Character Concepts and Environment by Raymond Swanland.
Source: saveroomminibar
Tennis for Two.
“Concept Art”, or rather, “Programming Schematics” for the one of the first video games ever made. Aptly named; like a coincidental forward thought, in a sort of pong-esque sort-of-way; “Tennis for Two”. Created by Higinbotham in 1958. The original Tennis for Two plays on an analog computer, simulating a game of tennis or ping pong on an oscilloscope.
Source: saveroomminibar
Lianna Tai.
Lianna Tai is a concept artist and illustrator from Los Angeles, California currently working at SuperBot Entertainment, Inc. Lianna attended Art Center College of Design and has worked in creating visual development, concept designs and illustrations.
Source: saveroomminibar
Jesper Ejsing.
Jesper Ejsing is a freelance illustrator and traditional painter working from Copenhagen, Denmark. Jesper began his professional career coloring comic books, but has since been creating illustrations for Magic The Gathering and covers for the Dungeons and Dragons series. Ejsing is also an accomplished writer, with nine published books to his name.
Source: saveroomminibar
Touchdown vs Cooldown - by Daniel Olsén
(via: pwnlove)
Source: pwnlove
Hey Scott Pilgrim fans! Check out my new design! It’s available on my Redbubble page!
(via gamefreaksnz)
Source: bamboota





