Gab Madrid

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POKEMON “GEN 0”

-Playing as young Oak or Agatha (which implies there’d be no Pokédex)
-Only about 100 Pokés, many dual-types not existing yet
-Instead  of Poké Ball, people use primitive man-made balls from Apricorns, which  you have to find and make yourself (thus making each Pokémon catch  attempt more challenging) - rarer Apricorns = better catch rates, etc.
>Instead of catching wild Pokemon, you try and befriend them or fight them
>After  catching a certain species, you have a little cutscene of Oak/Agatha  recording the data, by drawing the pokemon (which you do yourself), and  then watch as they try and describe it, which will be the same info from  the pokedex in Gen I-V
>No boxes,  just leave your Pokemon at a specific daycare centre (one in each town),  which can store up to 12 pokemon at a time. When your all out of  storage space, you either release them in the wild, or release them in  the future Safari zone, where you can visit them again.
by the end of the game, a small clip with several pictures come up, oak  and Agatha slowly growing older, slowly growing apart, the last pic is  of oak handing a pokedex to two kids you can’t see the face of
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POKEMON “GEN 0”

  • -Playing as young Oak or Agatha (which implies there’d be no Pokédex)
  • -Only about 100 Pokés, many dual-types not existing yet
  • -Instead of Poké Ball, people use primitive man-made balls from Apricorns, which you have to find and make yourself (thus making each Pokémon catch attempt more challenging) - rarer Apricorns = better catch rates, etc.
  • >Instead of catching wild Pokemon, you try and befriend them or fight them
  • >After catching a certain species, you have a little cutscene of Oak/Agatha recording the data, by drawing the pokemon (which you do yourself), and then watch as they try and describe it, which will be the same info from the pokedex in Gen I-V
  • >No boxes, just leave your Pokemon at a specific daycare centre (one in each town), which can store up to 12 pokemon at a time. When your all out of storage space, you either release them in the wild, or release them in the future Safari zone, where you can visit them again.
  • by the end of the game, a small clip with several pictures come up, oak and Agatha slowly growing older, slowly growing apart, the last pic is of oak handing a pokedex to two kids you can’t see the face of

(via sedusas)

Source: pookerskull

    • #pokemon
    • #video games
  • 6 months ago > pookerskull
  • 16079
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drew-green:

Hey folks!

This is the fruit of tonight’s Livestream labor.  As I said during the stream, it was sketched for a friend during Dragon*Con, while we were eating lunch at Hooters of all places.  I don’t love Protoman but I love his design, and this was fun to draw.  Also, Magnet Man’s stage!  What a nightmare that place is!!!

To those of you who attended, thanks, and to those of you who could not, I hope you like the image anyway.  :)

~Drew
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drew-green:

Hey folks!

This is the fruit of tonight’s Livestream labor.  As I said during the stream, it was sketched for a friend during Dragon*Con, while we were eating lunch at Hooters of all places.  I don’t love Protoman but I love his design, and this was fun to draw.  Also, Magnet Man’s stage!  What a nightmare that place is!!!

To those of you who attended, thanks, and to those of you who could not, I hope you like the image anyway.  :)

~Drew

Source: drew-green

    • #drew green
    • #livestream
    • #protoman
    • #mega man
    • #video games
    • #art
    • #illustration
  • 7 months ago > drew-green
  • 85
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saveroomminibar:

Xenoblade Chronicles. Metal Face Sketches.
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saveroomminibar:

Xenoblade Chronicles. Metal Face Sketches.

Source: saveroomminibar

    • #Xenoblade Chonicles
    • #Metal Face Sketches
    • #Wii
    • #Nintendo
    • #Video Games
    • #Gaming
    • #Concept Art
  • 7 months ago > saveroomminibar
  • 66
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saveroomminibar:

Oddworld: Strangers Wrath. Early Stranger Weapon, Character Concepts and Environment by Raymond Swanland.

Source: saveroomminibar

    • #Concept Art
    • #Gaming
    • #Oddworld
    • #Raymond Swanland
    • #Romance Novel Cover Stranger
    • #Stranger's Wrath
    • #Video Games
    • #botw
  • 7 months ago > saveroomminibar
  • 133
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(via the-gamer-blog)

Source: lordofthespies

    • #pokemon
    • #okami
    • #video games
  • 8 months ago > lordofthespies
  • 54
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saveroomminibar:

Tennis for Two.

“Concept Art”, or rather, “Programming Schematics” for the one of the first video games ever made. Aptly named; like a coincidental forward thought, in a sort of pong-esque sort-of-way; “Tennis for Two”. Created by Higinbotham in 1958. The original Tennis for Two plays on an analog computer, simulating a game of tennis or ping pong on an oscilloscope.

Source: saveroomminibar

    • #0ld_sk00l
    • #1958
    • #Concept Art
    • #Gaming
    • #Higinbotham
    • #Schematic
    • #Tennis for Two
    • #Video Games
    • #concept art
    • #unnecessary punctuation
  • 8 months ago > saveroomminibar
  • 51
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saveroomminibar:

Lianna Tai.

Lianna Tai is a concept artist and illustrator from Los Angeles, California currently working at SuperBot Entertainment, Inc. Lianna attended Art Center College of Design and has worked in creating visual development, concept designs and illustrations.

via: conceptartworld.com, mynameislianna.weebly.com,

Source: saveroomminibar

    • #Lianna Tai
    • #SuperBot Entertainment
    • #Video Games
    • #Gaming
    • #Concept Art
  • 8 months ago > saveroomminibar
  • 164
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saveroomminibar:

Jesper Ejsing.

Jesper Ejsing is a freelance illustrator and traditional painter working from Copenhagen, Denmark. Jesper began his professional career coloring comic books, but has since been creating illustrations for Magic The Gathering and covers for the Dungeons and Dragons series. Ejsing is also an accomplished writer, with nine published books to his name.

via: conceptartworld.com, www.jesperejsing.com

Source: saveroomminibar

    • #Art
    • #Comic
    • #Concept Art
    • #Gaming
    • #Jesper Ejsing
    • #Magic
    • #Video Games
  • 8 months ago > saveroomminibar
  • 176
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videogamenostalgia:

Touchdown vs Cooldown - by Daniel Olsén
(via: pwnlove)
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videogamenostalgia:

Touchdown vs Cooldown - by Daniel Olsén

(via: pwnlove)

Source: pwnlove

    • #gaming
    • #video games
    • #gamer
    • #Travis Touchdown
    • #no more heroes
    • #daniel oleson
    • #henry cooldown
  • 9 months ago > pwnlove
  • 268
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bamboota:

Hey Scott Pilgrim fans! Check out my new design! It’s available on my Redbubble page! 
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bamboota:

Hey Scott Pilgrim fans! Check out my new design! It’s available on my Redbubble page! 

(via gamefreaksnz)

Source: bamboota

    • #scott pilgrim
    • #scott pilgrim vs the world
    • #t shirt
    • #movies
    • #video games
    • #gamer
    • #battle of the bands
    • #double dragon
    • #yeti
    • #battle
  • 9 months ago > bamboota
  • 589
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About

Gab Madrid. Designer and Illustrator. Chief Creative Officer of The Color Cure. This blog is about illustration, animation, design, and gaming.

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